9

Thesis I

I am sitting here, in my childhood bedroom, surrounded by boxes. I am staying at home for the holidays for the next two weeks, and in the few days I've been here, I have not been able to stop myself from opening up a few of them and poking around inside. One was filled with reams of sheet music, and another filled with shoe boxes neatly packed with cassette tapes. The best boxes are marked with that magic word (for me, at least): genealogy.

[Although I never met her, I know from experience that these particular boxes contain the collected work of my great-grandmother Millie, whose passion was researching the family tree and collecting stories and photographs from the generations past.]

The first one I rummaged through yielded a photo album in remarkably good shape. It turned out to be a short collection of every contribution my great-great grandfather, Frank Albert Ernst, wrote to the class letter of McCormick Theological Seminary, class of 1892. They start in 1893 when he was called to the then-new territory of Nebraska, and continue well into his eighties, just one paragraph a year describing what church he was serving, how many new members they had added, and the state of health of his immediate family. It shouldn't have been as interesting as it was, but I spent several solid hours reading it from cover to cover.

Other than that, the stuff in that box was a completely boring collection - old letters, random snapshots, and newspaper front pages from important dates like JFKs assassination or the moon walk.

Knowing that they more than likely contain piles of useless paper, what is it about these boxes that I find fascinating? And once inside, what is it that distinguishes a single meaningful piece of ephemera from a pile of old rubbish?

I am once again pondering the idea of place, and how this new set of questions fits into it. In my thesis presentation in November, I talked about my working definition of place as a set of four things:

  • about people
  • built out of narrative
  • instills belonging
  • develops a history over time
In my review afterwards, several critics felt that I emphasized time way more than place in my talk, and Andrew pointed me towards the very interesting concept of the time capsule. Later, in a great email from Rob, he wondered how place related to the concept of setting in theater, and how place online might be related to the setting of a stage.

Having had several weeks to ponder it, I begin to wonder how much place, for me, is becoming space with memory.
What follows is the proposal for my final project in Network Landscapes, an interdisciplinary graduate elective in the Digital+Media department at RISD.

The impetus for this project came in the form of a vast, and largely untapped, collection of personal memorabilia my family inherited from the estate of my late grandmother, Dottie. While Dottie passed away in August of 2008, she spent the bulk of her 81 years collecting and preserving not only her own letters, photographs, and ephemera, but those of her own mother and grandmother as well. When she passed away, we were suddenly presented with the monumental task of sorting through dozens and dozens of haphazardly organized cartons of personal effects.

To me they represent not only a deeply personal connection to the women in my family, but also a large collection of historic objects that can be researched, sorted, and ultimately curated. Living on the opposite side of the country, however, has left me feeling geographically and emotionally disconnected from the task of exploring this collection.

This sense of disconnection -- a growing trend among most of my generation -- has been the motivation behind some of my thesis research. Believing that graphic design has a role in creating and defining space and place, I was inspired to create a project that could allow me to transcend physical space, and, through the generation of a collective history, not just evoke a sense of place, but also create it.

The project is framed by four basic structures:

Two boxes.
To create the structure of this project, I requested that my family select two boxes from my grandmother's apartment that they had not personally looked through or sorted, but that they could reasonably assume held personal memorabilia (and not, for example, old towels). One went to my mother, and one was shipped to me.

This part of the project is intended to not only insert a form of chance operation into what is otherwise a pretty rigid system, but in an abstract way allow the hand of my grandmother herself -- the last person to touch the contents of the box -- to have impact on the final outcome.

Two people.

The narrative for this project will come from two primary voices: myself and my mother, with supporting additions and comments from three generations of family members, as well as any friends of my grandmother.

Two spaces.
The space being transcended in this project is, of course, the geographic location of its main participants: Dallas, TX, and Providence, RI. More abstractly, though, this project is about transcending generations, using a uniquely modern tool to collect a uniquely historic set of objects.

Two weeks.
Understanding the sheer bulk of stuff taken out of my grandmother's apartment after she passed away, I was distinctly aware that this once-a-day, "collective unpacking" could potentially continue on ad finitum without a very rigid set of contraints. Since my ultimate goal is to generate a selected collection based on chance -- not a comprehensive archive -- I have put in a time limit to give a concrete beginning and end to the experiment.

One history.
Over the course of the two week project, each participant will take one item out of their box each day. Each new post will contain the beginnings of a description of the object -- where its from, who it belonged to, why it was saved, etc. This initial post is not static, but is open to collective editing and commenting by a wide net of relatives and friends connected to this part of my family.

The ultimate result -- a collection of 28 distinct objects or groups, along with their stories -- will not only be a portrait of the woman who collected them, but a more nuanced understanding of place in the online world.

Four travel mugs filled with coffee, and four piles of music.

Road trips in my family always started with these two items, assembled in the early morning light of some crisp Saturday morning, as we piled our pillows and suitcases and books into the family car. As my father pulled out onto the highway, both the coffee and the music came out of their containers, and we would plan out what cds (and in what order) were most appropriate for that morning's mood. The groggy anticipation, the closed nature of the car, the way the music interacted with the landscape outside, and the four people experiencing it together -- these experiences were, and still are, strongly compelling to me. Even as adults, in the face of all popular wisdom, the four of us still willingly pile into the family car, music at the ready, and head off to visit family or explore new terrain.

Our music has progressed, too: as a child there were album cassettes in the VW Rabbit, mix tapes in the battered Aerostar, and up to six albums on shuffle in the cd changer of our Ford Explorer. (The introduction of CD burners and iTunes both cemented and exploded this tradition: it is now common for my dad to produce a specially-burned CD for the 30-minute drive between breakfast  grocery shopping every Saturday.) Music is such an important part of the driving experience that my memories are inextricably linked to them -- Dwight Yoakum's A Thousand Miles from Nowhere while winding up the western side of the Rockies into Telluride; alone with Alone in Kyoto, weaving through clouds of early morning fog just past Memphis, Tennessee; or the spoken interlude of Robert Earl Keen, Jr's Front Porch Song with West Texas stretching flat and endless on all sides. Memory and song combine together over time to shape this ritual of the road trip, and merge together for me into a powerful sense of place.

What does it mean, though, to evoke a sense of place? In trying to seek answers to this question, I turned to the introductory chapters of "Space and Place: The Perspective of Experience" by Yi-Fu Tuan. Tuan is a philosopher in the phenomenological tradition, which posits that everything we know about the world around us is knowledge gained from personal experience. We experience through our perceptions of sight, touch, smell, hearing, and taste, and construct our knowledge of the world using a composite of all of these sensory experiences -- we see the window in our room, or hear the echoes off our walls, or smell the exhaust from the traffic on the street outside. The result is knowledge of the space we occupy in our environment.

Perception of the space is a basic form of knowledge. Most animal species claim some form of it, and this ability to sense space can persist despite deep injury to the brain and even the loss of some sensory organs. It is the objective, impersonal, abstract, and functional kind of knowledge. We move through space, in and out of it, over it, and around it. On the opposite end of this spectrum is the notion of place. If space is impersonal, place is uniquely personal. Place has a layered history of physical, social, and emotional connotations that have accumulated over time. Place is space that has acquired meaning to us as individuals, or as a society, or both. If space is the house, place is the home. Place can have a yesterday and a tomorrow, a good and an evil, a happy and a sad.

This space-place distinction is a fundamental idea in architecture, where Christopher Alexander observes that "[t]hose of us who are concerned with buildings tend to forget too easily that all the life and soul of a place, all of our experiences there, depend not simply on the physical environment, but on the pattern of events which we experience there." As our interaction has moved into the virtual realm, this space-place dialectic has also become a core issue in the field of human-computer interaction (HCI), where Paul Dourish and Steve Harrison define place as "a space with something added -- social meaning, convention, cultural understandings about role, function, nature, and so on."

When presented with this distinction, my immediate response as a designer is to wonder: where do pieces of graphic design fall into this continuum? Phenomenology makes room in its definition of the world for "construed space," which means space that the mind "extrapolates beyond sensory evidence." We have the ability to imagine, to draw conclusions, to extend out our lines of perception into the area of imagination. William James wrote, "[...] the symbol will often give us the emotional effect of the perception. Such expressions as the abysmal vault of heaven, the endless expanse of ocean, etc., summarize many computations of the imagination, and give the sense of enormous horizon."

The tools we use to represent spatial experience can, Tuan suggests, be just as valid as actually experiencing the space. Where Tuan stops short, however, is in making the case for the most interesting part of this whole construction: construed place. If we can create the experience of space through verbal or visual symbol, then we can also create place.
Graphic designers understand the space-place continuum intuitively, if not in those exact words. A popular debate among RISD students and faculty is over the concept of duende, a vague term loosely translated from Spanish as spirit or magic. In slang terms you might call it the something something, the soul, the mojo, the special sauce -- that thing that elevates a piece of design work from functional to exceptional. Its highly subjective and rarely quantifiable, and yet so important to our profession. It is the intersection of graphic design and place -- where we as viewers enter into those accumulations of physical, social, and emotional so completely that the result is magical.

I believe that we don't have enough emphasis on place in graphic design, particularly as our social and professional lives are increasingly bisected into the so-called "real" world and the online world. We interact with people, have conversations, share meals, and go to work, but we also use cell phones, Facebook, Twitter and text messaging to interact with people halfway across the world. Graphic design is abnormally suspended between these two worlds, spanning everything from bookbinding and setting type to data visualization and web design. Balancing between these two extremes is a uniquely personal challenge for each individual designer, particularly as many of our traditional forms of production are rendered functionally obsolete. My thesis is an investigation of this unique blend of the digital and analog within graphic design, and an attempt to reconcile the two through the notion of place.

This collection of ten songs is an exploration of place, not only in the mood the pieces evoke, but in the way they combine digital and analog instrumentation. I began the process of compiling this soundtrack to my thesis by gathering tracks that I already knew. The most influential of these was the soundtrack to Lost in Translation, which is comprised of several contemplative pieces by the band Air. I then turned to a music mapping project called Pandora, and created a radio station based off of the characteristics of Alone in Kyoto, one of the prominent melodic themes of the movie. Over and over again, the following characteristics showed up in my stream: electronica influences, mellow rock instrumentation, extensive use of vocal harmonies, and jazz and folk influences. Even the songs that I had on my own exhibited the same qualities. If you listen to the songs without knowing these phrases, though, you might not know that these songs were considered "electronica" at all. Instead, they manage to find a blend of electronic and acoustic without losing sight of the voices or the melody. They evoke a sense of atmosphere, and of place, but you can still sing along to them.

Playlist:
Wass -- F.S. Blumm
Ikebana -- Kevin Shields
Jynwythek Ylow -- Aphex Twin
Mike Mills -- AIR
Alberto Balsalm -- Aphex Twin
Shibuya -- Brian Reitzell & Roger J. Manning Jr.
On The Subway -- Brian Reitzell & Roger J. Manning Jr.
Esther's Vice -- Bexar Bexar
Outro -- Kevin Shields
Alone in Kyoto -- AIR



[a warm-up thesis writing exercise given to us by Anne West]

I don't know if I would put composed music in my soundtrack, but I can think of sounds that are popping into my head. In a lot of cases when I'm involved in the processes that generate these sounds, I will sort of sing along to the noises as if they are music.

The tone of a modem dialing into the internet
the sound of pencil lead scratching on paper
keys clicking on a keyboard
rolling the drum of a printing press
the startup tone on my mac
pulling the squeegee across a screen
error beeps - dunk!
water swishing back and forth in a photo tray
pulling thread through the signature of a book
Ira Glass' voice in my ipod mingled with traffic
shuffling cards

Follow-up
Tonight as I transcribe some of these exercises into my blog, I am inspired to pull together music I am enjoying right now that makes me think about this digital-analog tension I am exploring. Recommendations for more music along this vein would be awesome!

Alone in Kyoto, AIR
Postcards From Italy, Beirut
Tropicalia, Beck
About Fun, Psapp
Tiger, My Friend, Psapp
Starry Eyed Surprise, Paul Oakenfold
Such Great Heights, The Postal Service
Today we had the first of several workshops with Anne West, focusing on starting the writing process of our thesis books. It was amazingly helpful! We started with a number of exercises aimed at getting us to look at the thesis from many varied angles, and then started preliminary versions of a number of key components, including something called "It began here."

Aside from getting our feet wet by putting rough beginnings on all of these important documents, the most useful part was pairing up with Melissa and asking each other questions about our work so far.

Why is this topic relevant?
- 2 poles that Americans deal with every day
- As designers and educators, how do we teach when we operate in these two worlds?

Is there more inherent value in the digital or the analog way of interacting with the world?
- there are benefits to both, and a hybrid of the two is the form I'm seeking
- its sort of a "pre-supposed" answer to the question of digital vs. analog
- tactile, experiential, layered meaning of the physical world
- fast, cheap, efficient, more available, less wasteful of the digital world

What does it mean to be a hybrid?
- this is where I am researching now
- examples of hybrids in other fields, like suspensions in chemistry
- precedence for reaction to new technology earlier in history
- how does this compare to other technical advances?
 
How do you want your thesis to live beyond you?
- I want the information I gather and the projects I produce to be available as a resource to other designers or educators.
- the idea of a "product" is appealing - something that can be published or distributed in some way

Tell me the favorite part of your [edge-notched card] sorter project?
- queriable, sortable, interactive
- BUT interact with it on your own terms
- tactile
- layered
- included a history of itself, a record of its own making
- ability to take what you need

Will digital win?
Yes, commercially.

Will it be like a pendulum or a graph [with a falling line]?
- neither
- floor of forest: things get layered, then decompose, form new compounds
- our generation sees the line between digital vs analog
- next generation won't have that knowledge

Are digital experiences as authentic as real-world ones?
- depends on what you think of as a true, authentic experience
- we're not there yet
- interactions can happen that are as deep as real world, but only in the best case scenario
- exception to the rule
- space vs. place
- can you really engage all five senses in digital yet? bring that experience into the digital world, or make the real world more customizable and efficient

What are the specific messages you want to send?
- arguing for the value of real world
- championing parts of handmade processes that are so amazing
- championing slowing down. longer experiences
- the point isn't to reproduce real world experience online
- simply can't do it, it would only be an approximation

Melissa's prescription: watch Battlestar Gallactica.
Goosewing Beach The purpose of this class was to dip our toes into the water (or, in this case, surf) of our thesis idea and use the experience as a jumping off point for further exploration. Since I am looking at the tensions between traditional technologies and digital ones, I decided to bring only analog image capture devices with me. In this case, that included a basic Holga, loaded with one roll of 120mm B+W film, and a Canon EOS Rebel and a handful of 35mm 36 exposure B+W film.
Thesis I: Notes In our first meeting of the Official Thesis Class, we took turns giving the group updates on where our thinking had wandered to while away on summer vacation.

At the end of last year I was using the working theme of "spanning the divide between the digital and physical worlds." Dubious grammar aside, I still feel like these two ideas of our digital and physical lives are still interesting and engaging themes to be working with. But I have begun to step away from some of the ways that I was relating them in my earlier writing.

I wonder about the idea of spanning these two. Do I want to span them? Iterate between them? Use the idea of a hybrid so that projects exist in multiple categories? I have started to look into some of my summer reading for new ways of thinking about how digital and physical could/should/have/will relate to one another.

In class the discussion about my thesis got fun and sort of animated. As usual, people's initial assumptions of what I mean when I say "technology" are widely varied. A typical response at RISD to to assume that technology means Flash or interactive media, and that the internet means the commercial internet or ecommerce. Its useful for me to keep in mind that unless I get more specific, my critics and viewers are going to keep making this association and its going to affect the discussion going forth.

Also in class we got into the question of our involvement and connection to online social media, and whether or not the connection we feel is real or perceived. There's a common assumption that the younger techie generation has adopted these new technologies without any sort of preliminary questioning, and the argument was raised that our generation is more obligated than ever to put those questions out there.